I was responsible for building the various blendshapes (morphs) for the character creator.
I was also responsible for the skin, hair and eyes materials
Dauntless - Character Creator
Worked on head shapes
Designed the eye and skin materials Defined the tinting system for how the various zones blend together.
Not my video but I liked his comments and how thoroughly he goes through all the sliders.
Dauntless - Character Creator
Here are the various base heads blending between each other.
The zone mask is used to make sure there's always a relative distance between the polys, no matter how great (or sometimes extreme) the changes are.