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Dauntless - Character Creator

I was responsible for building the various blendshapes (morphs) for the character creator.

I was also responsible for the skin, hair and eyes materials

Dauntless - Character Creator

Worked on head shapes
Designed the eye and skin materials Defined the tinting system for how the various zones blend together.

Not my video but I liked his comments and how thoroughly he goes through all the sliders.

Dauntless - Character Creator

These are the base heads for the 2 body types. 
They contain 110 shapes for each (without counting the animations)

Dauntless - Character Creator

These are the base heads for the 2 body types.
They contain 110 shapes for each (without counting the animations)

Dauntless - Character Creator

Here are the various base heads blending between each other.

The zone mask is used to make sure there's always a relative distance between the polys, no matter how great (or sometimes extreme) the changes are.

Dauntless - Character Creator

Here are most of the head shapes used in game

Dauntless - Character Creator

Here are most of the head shapes used in game

Dauntless - Character Creator

Morph Sliders in action in unreal 5

Dauntless - Character Creator

Morph Sliders in action in unreal 5

Dauntless - Character Creator

Eye Color Palette.

The goal was to have a range of natural colors found in the human eye.

Dauntless - Character Creator

Eye Color Palette.

The goal was to have a range of natural colors found in the human eye.

Dauntless - Character Creator

Hair Color Palette

The hair palette needed a stylized range of natural-looking colors

Dauntless - Character Creator

Hair Color Palette

The hair palette needed a stylized range of natural-looking colors